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Pygame

SourceForge Logo

[The GNU Project]

Current Features:

  • Full API using Python scripting. API now covers defining slides
  • Use Python to control all elements of your game. AKA puzzle building.
  • Large multi-platform capabilities. Pyzzle and games authored with Pyzzle will run on all platform that Pygame supports. These currently include: Windows, NT4, OSX, BeOS, FreeBSD, IRIX, and Linux.
  • Build your game into free standing win32 .exe binaries.
  • Use any display size 640x480, 800x600,1024x768 etc...

  • Use multiple slide sizes in your game.
  • Over-slide movie playback through mpeg files.
  • Ambient sound and music through wav files.
  • Sound fx through (.wav) files.
  • Over-slide images.
  • In-game Objects. (Riven like) player can carry a maximum of 14 objects.
  • Over-slide text using true type fonts.
  • Zip navigation option.
  • Contains 8 predefined hot spot maps with customizable parameters and supports customizable hot-spot maps.

  • Customizable colour 'Riven' graphical cursors.
  • Riven like slide transitions. Choose from None, best, fastest and normal. Look in the options sub-menu.
  • In-game loading and saving. --disabled for the 0.8 release
  • Basic menus.
  • Supported image formats include BMP, GIF, PNG, JPG, PCX, TGA and more.

Planned Features:

pre 1.0 planned features:

  • Slots for loading and saving, so the player can name the saved games.
  • Customizable Introduction/Closing script functions.

post 1.0 planned features:

  • Usable and unlimited in-game objects.
  • Improved and more customizable menus.
  • Support for different media: .mp3, .ogg and possibility others.
  • Hiding game files behind a custom storage file, so your average game player cannot browse through them (easily).
  • Game script error checking.
  • Advanced sound and mpeg control
  • Water effects