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Current Features:
- Full API using Python scripting. API now covers defining slides
- Use Python to control all elements of your game. AKA puzzle building.
- Large multi-platform capabilities. Pyzzle and games authored
with Pyzzle will run on all platform that Pygame supports. These
currently include: Windows, NT4, OSX, BeOS, FreeBSD,
IRIX, and Linux.
- Build your game into free standing win32 .exe binaries.
- Use any display size 640x480, 800x600,1024x768
etc...
- Use multiple slide sizes in your game.
- Over-slide movie playback through mpeg files.
- Ambient sound and music through wav files.
- Sound fx through (.wav) files.
- Over-slide images.
- In-game Objects. (Riven like) player can carry a maximum of 14 objects.
- Over-slide text using true type fonts.
- Zip navigation option.
- Contains 8 predefined hot spot maps with customizable parameters
and supports customizable hot-spot maps.
- Customizable colour 'Riven' graphical cursors.
- Riven like slide transitions. Choose from None, best, fastest
and normal. Look in the options sub-menu.
- In-game loading and saving. --disabled for the 0.8 release
- Basic menus.
- Supported image formats include BMP, GIF, PNG, JPG,
PCX, TGA and more.
Planned Features:
pre 1.0 planned features:
- Slots for loading and saving, so the player can name the saved
games.
- Customizable Introduction/Closing script functions.
post 1.0 planned features:
- Usable and unlimited in-game objects.
- Improved and more customizable menus.
- Support for different media: .mp3, .ogg and possibility others.
- Hiding game files behind a custom storage file, so your average
game player cannot browse through them (easily).
- Game script error checking.
- Advanced sound and mpeg control
- Water effects
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