pyzzle.Switch.Switch:
A collection of slides and hotspots that together represent an
object within the game world that has persistant on/off modes
(switch, lever, button, etc.)
object:
The most base type
pygame.sprite.Sprite:
simple base class for visible game objects
pygame.sprite.Sprite(*groups): return Sprite
type:
type(object) -> the object's type type(name, bases, dict) ->
a new type